Mythical Games

I designed Blankos while the product direction was still open.

Casual, competitive, and collective were still open. I designed one profile the team could keep, then carried it into accessories and Party Pass.

My role
Senior UX Designer
Scope
Profile · Accessories · Party Pass · Team design system
Delivery
Shipped feature work
Blankos profile at EX grade, at the start of the grade-up
01

The direction was still open

Stakeholders were not aligned on whether the product was primarily casual, competitive, or collective. Each direction implied a different architecture.

I needed a structure the team could keep while that choice was still open.

02

Grade changes the profile inside one layout

Color, chrome, and icons change as a player advances. The five frames run from EX grade through XP allocation, confirmation, transition, and the MT result.

The same surface holds those grades, so the team maintains one profile.

EX grade: 450/5,500 XP, next grade locked

01 / 05
03

Accessories and Party Pass use that profile

A Blanko is the character you play and the thing you own. Accessory states cover default, focused, equipped, locked, and pressed, so new items can use the same interaction.

Party Pass is the longer progression and monetization track on the same product.

04

The menu can hold more than the HUD

The Challenges menu is for browsing. The in-game HUD has to show progress while play stays in front.

Incomplete and complete stay consistent in both places.

Mythical — Challenges HUD, incomplete ↔ complete, Incomplete
05

The component sheet the team reused

I made patterns for the features I owned: components, color, typography, forms, modals, icons, and navigation.

It was a team-level system for that feature set.

Process archive & additional artifacts 2 sections
↳

Design pattern library

The remaining pattern sheets: typography, color, forms, icons, modals, and navigation.

↳

Additional Battle Pass / Party Pass frames

Further reward-track frames from the same system.

Next / H1Z1

Crafting had to improve inside the old build.