Turning transactions into relationships.
Quill sends a gift in Nova's room. The tap is small. What they sent should still be there after the stream.
Coins start at 40. Nova's hot dog starts at 3 of 5.
Tap a gift, then Send.

moth back again
quill sending one

hot dog1A send ends as one number.
The prototype writes nova on the screen and keeps one count.
+1 plus one
- Whathot dog
- WhoNova
- How manySent 3 times
- What levelGifter level 1
- Did it evolveIt has not evolved
- Where it livesIn the collection with Nova
Viewer, creator, gift.
Inspect one. The others step back. The sentence under them stays.
Quill is the viewer. Nova and Birch are the creators. Hot dog is the gift. The relationship is Quill with one creator, for that gift.
One action. Two systems.
Coins and the gifter level belong to Quill's visit. Nova's hot dog track is the relationship.
The visit
40
Nova's track

The relationship is the collectible.
Same hot dog. Nova is 3 of 5 toward a double hot dog. Birch has not started.
By creator, or by gift.
Hot dog, donut, pizza, and huh. Progress belongs to the relationship, so the collection starts with the creator.
hot dog
donut
pizza
huh?Past and future.
What they already sent, what that creator wants next, then the tray.
hot dogSent 3 today
donutNot sent today
pizzaNot sent today
huh?Not sent today

moth back again
quill sending one

hot dog14. Back in the collection33 of 5. Sent 3 times. Sent 3 today.
Different paths. Same information.
The tray is a task in the room, and the collection is where you come back, so collection is not a global tab.
Quill with NovaSent 3 timesArchitecture becomes interface.
Each one ties to its place in the room: the name, the art, the count, the progress, and the evolution.
NovaCreator
Hot dogGift
Double hot dogEvolution
moth back again
quill sending one

hot dog1It still sends like a gift.
Same tray. The creator in the room is the one who receives it.
Open gifts, then send.

moth back again
quill sending one

hot dog1