Game7
I led five concepts to one hero screen.
Five interface directions, then the hero screen I kept. The pacing aim was about 40 days to finish a hero, within 10%.
Five directions, with the reasons on the boards
The boards test hero presence, item management, and progress. The notes on the images say why a direction stopped.
01 / 05
Reason for disqualification: information overload.
02 / 05
Reason for disqualification: 2D, boring, non-gamified.
03 / 05
Full-scale avatar + lore; paused pending a level-display need.
04 / 05
Attempt to split main-hero and sub-hero views; paused.
05 / 05
Gamified selection with a quest-progress ring; paused.
The hero stays in the center
Equipment sits around the character. The items panel can filter by category.
Hero display
Items panel
Items filtered by category
The aim was about 40 days
A full set of unique gear advances the hero. Daily quests are the guaranteed rate. Spinners add lower-probability chances. Guaranteed progress declines and duplicate-item odds rise as the hero advances.
The aim was about 40 days to finish a hero, within 10%. The steps are 6, 9, 11, and 14 days. Rare cross-level drops are a release valve when late gear gets scarce.
Duration per level (aim: about 40 days, within 10%. These steps add up to 40 days)
6d
Lvl 1 to 2
9d
Lvl 2 to 3
11d
Lvl 3 to 4
14d
Lvl 4 to completion
Guaranteed progress early, tuned scarcity late (items earned per day)
1.4/day
0.96/day
0.74/day
0.57/day
Duplicate-item rate rises as levels progress
0%
20%
30%
50%
Rare cross-level jackpot drops from daily spinners add excitement. Higher-level gear stays locked until a hero reaches that level. Guaranteed daily progress declines, duplicate probability rises, and jackpots are the release valve.
Quests needed a place to return to
I compared a traditional grid, an early portal, and a category rail. The final gives each quest a setting, a difficulty and completion rate, and a progression rail.
Traditional grid
Early portal
Category rail
Story-framed portal hub
The profile had to show identity
The original profile is a settings form. The redesign shows a tier gauge, activity stats, an active guild, and a collectible identity card. I worked the same decision on the phone.
Settings form
Identity card
Phone, original
Phone, exploration
Progress becomes shared
The treasury shows tokens and collectibles, with a reward-distribution action. Proposals support voting and snapshot links.
Treasury: holdings and distribute reward
Proposals: voting and snapshot links
Process archive & additional artifacts 3 sections
Layout and picture explorations
Desktop layout variants, and two picture explorations. The images do not record which picture was chosen.
Additional quest frames
Further frames from the quest direction.
Additional Guilds screens
Home, overview, members, empty proposals, proposal detail, and activity from the same Guilds system.
Next / Mythical Games